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DayZ Overwatch DayZ MODの派生MODであるDayZ Overwatchのページです。 Dayz Overwatchの特徴 Dayz Overwatchは基本的には通常MODと大きな変更点はありません。 いくつかの武器とスキン(服)や車が追加された程度です。 バージョンの更新も2013年10月26日を最後に止まっています。 ただ、他のMODとはことなる追加なので、他のMODでは使えない武器・車を使うことはできるようです。 例えばOriginsで追加された車両がOverwatchには無く、逆にOverwatchでは使えた車両がOriginsには存在しないということはあるようです。 Overwatch は他の派生MODと組みあせて遊ぶことができるようです。 例えば↓のような Overwatch + Epoch = Overpoch Overwatch + Epoch + Origins= Overpochin どちらも必要なMODをすべて導入したうえで、対応したサーバーでのみ遊べます。 Overwatch ver0.2.5パッチノート +原文ママ Changelog 0.2.5 Ported to 1.8.3 code, no custom inventory anymore. Changed - Loot pile increased to 100. Changed - Loot adjusted spawn rate. Changed - OWcleaup script changed the cleanup timers for dead bodies. Changed - UH1Y no longer has working missiles. Fixed - CfgTownGenerator again Added - Little bird with minuguns. 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We will provide files to run it server side, for those who are using AI. More info about this, can be found on our website within a few days. Added - New cars Nissan 350z in black, blue, green, white, yellow, pink and kiwi. Some of them also have custom art. Holden Monaro Civilian in different color schemes and as a police car. Overwatch ver0.2.1パッチノート +原文ママ Changelog 0.2.1 Changed - Moved back to 1.7.6 core due to issue with 1.7.7, still some tweaking needed. Changed - Increased fuel capacity of the jetskis from 30l to 60l. Changed - Serverkey changed. Changed - Ignite tent function - show to everyone now, and last for 60 sec. Changed - Reduced the amount of Flares Heatpacks Added - 20 new vehicles Mercedes 240GD, Plymouth 440 Cuda, Plymouth Barracuda, Plymouth Hemicuda, Dodge Challenger, Honda Civic, Cooter s Tow Truck, Plymouth AAR Cuda, Plymouth Fury, Jail Bus, Mack R Model, Dodge Monaco 500, Vintage Farm Truck, GMC Fleetside Pickup, Ford F-250, Plymouth Road Runner, Sheriff Squad Car, Plymouth Fury, Police Cruiser, School Bus, SUV_Armored_DZ Added - Gear menu slots to 1.7.6 Added - MK17 CCO, MK17 EGLM RCO, MK17 Sniper, M110 NV, HK416 Aim. Fixed - Tents not being destroyed when driving them over. Removed - A lot of building’s have been removed due to lag. Overwatch ver0.2.0パッチノート +原文ママ Changelog 0.2.0 Changed - Number of loot piles increased Changed - Number of zombie’s within a certain area. Changed - Lowered spawn chance of M24 DMR’s Changed - Slots of stashes Changed - Spawn chance of Backpack Changed - Loot in Firestations Removed - Barrack’s on Skalisty Island Removed - Towing system - To prevent vehicle stashes at debug, keeps the vehicles in play. Removed - Lift/drop system - To prevent vehicle stashes at debug, keeps the vehicles in play Removed - Load in system Removed - Radar from all Choppers Fixed - Number of slots in the Armored SUV Fixed - Merlin spawns in now Fixed - GPK - Now the bullets do damage. Fixed - Glitching in the last hospitals Added - Jetski’s again Added - Dance option when you are near a camp fire. Added - Medivac Black Hawk Added - Military Tents Dog Houses to Skalisty Island Added - 2 x 240 Belts to Huey inventory Added - Remove parts from vehicle system, should work properly now Added - Ignite tent feature 関連リンク Dayz Overwatch公式サイト (英語): http //dayzoverwatch.com/
https://w.atwiki.jp/2chrof/pages/17.html
Change list 1.010 - 1.011 NEW/IMPROVED FEATURES 1. MAIN Offline General Game Mode added. 2. MAIN Quick Mission Game Sub-Mode added. 3. MAIN Fokker D.VIIF fighter added. 4. MAIN "Hat In The Ring" Campaign added. 5. MAIN Dynamic Windsocks added to Fly Now missions, Quick Missions and Fast Co-op missions. 6. MAIN Over-G graphics and sound effects added. 7. MAIN New Wounding graphics and sound effects added. 8. MAIN 3rd party skin approving system for MODS OFF game mode added. 9. GRAPHICS Gamma-correction control added to Settings.exe. 10. GRAPHICS New optional Bloom post-effect added. 11. GRAPHICS Optional HDR post-effect added. 12. GRAPHICS New Rain Drops post-effect added. 13. GRAPHICS Planes and Vehicles visibility range increased for views with narrow FOV. 14. MULTIPLAYER System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B). 15. VIEW "Allow spectators" option completed. Now if it s off, then any user is only able to look from his cockpit or friendly camera operator. 16. PLANE Mixture and Radiator controlling keys are smoothed. 17. PLANE AI Planes AI settings are now specified not in code but in config files, so now tuning them is easier for modders. 18. GUI New design of the Main Menu added. 19. GUI Mission Options dialog redesigned. 20. GUI Mission Options presets added. 21. GUI Logoff function on Main Screen. 22. GUI Flight Recording settings moved to Options screen. 23. GUI New design of Hangar Plane Settings window added. 24. GUI Career screen redesigned. 25. GUI In-game flight map and chat position, size, opacity now storing. 26. GUI MG convergence setting storing added. 27. GUI Chat is accessible from all Pre-Mission screens in Cooperative game mode. 28. GUI Ships and Trains map icons added. FIXES/BALANCING 1. MAIN Sound-stutters/delays and Sound-related stuttering under Windows 7 was significantly reduced. 2. GRAPHICS Night reflections on chrome surfaces fixed. 3. GRAPHICS Moon phase inversion fixed. 4. INPUT Curves storing bug fixed. 5. INPUT Mouse sensitivity and mouse Y invert options fixed. 6. VIEW Camera controls (zoom) stuck fixed. 7. VIEW Camera should no more "look to nowhere" when deactivated planes are presented in mission. 8. VIEW Camera operators were fixed - now it can be dynamically deactivated and activated from mission. Selection of camera operator by F12 and LCtrl-F12 now corresponds to coalition(ie. Allies or Central Powers) of the Camera operator. This should greatly help mission modders. 9. PLANE In case of "start in air", key-controlled Mixture and Radiator no longer drops down on first touch. 10. PLANE Now in case of "start in air" radiator shutters are in "full open" mode (before is was in "full close" position). 11. PLANE MG Belts movement now visible when firing (not only when reloading). 12. PLANE AI Fokker Dr.I often ground-crashing in low-level air combat fixed. 13. PLANE AI Sopwith Camels often ground-crashing when attacking landed plane fixed. 14. PLANE AI Sopwith Camels oscillation when attacking landed plane fixed. 15. VEHICLES Ground units should no longer fire in place where deactivated object was located. 16. VEHICLES Game crashing when ship receives a waypoint which is located beyond the complex and long river system fixed. Such a complex situation is still not supported by ship s pathfinder, but CTD is fixed. 17. CAREER Career should now be correctly finishing if squadron plane time of service is over in 1917. 18. STATISTICS Aerostats should be correctly counted in the post-mission statistics now. 19. STATISTICS Client s wounding, which was caused by collision, now is shown in post-mission statistics. 20. STATISTICS Autopilot now not blocking profile statistics. 21. STATISTICS Plane kill event now happens in the start of plane engine fire. So kill-stealing in this case is now restricted. 22. DSERVER System logs added. 23. DSERVER Added missions rotation limit parameter (ShutdownLoads=...), it is temporary solution against DServer crashing after 16..19 like on COCOS server.
https://w.atwiki.jp/fixed/pages/7.html
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Patch 1.72 (US, EU) Release Notes 引用。 --------------------------------------------------- Warhammer Mark of Chaos - Patch 1.72 Release Notes --------------------------------------------------- ------------ New Features ------------ - Added new host options to multiplayer games - Friendly Fire - No Hero - No Siege - No Mercenaries - No Items - More units capture reinforcement and refill camps faster. - Support for multiplayer clans. - Undo (right click) and reset options in the skill tree. - Displaying cannon accuracy information. - Updated Gamespy SDK. - Tooltips for all main menu buttons. - Enemy/Ally names are displayed in the army mouse-over tooltips. ----- Fixes ----- - Fixed crash that occurred when a player tried to load a custom multiplayer map that was not available in the game directory. - Fixed crash that occurred when making a 4 player AI game custom setup on Internet. - Fixed bug that prevented melee units to attack moving enemy units properly. - Fixed bug where the resistance updates provided by certain items were not displayed properly. - Fixed bug with Prince on Dragon s skill Implacable Heart. - Fixed bug that occurred when trying to save a replay after watching a replay. - Fixed bug where Ignore function in chat lobby only affected private messages. - Fixed bug where Restoration of Isha skill affected and healed heroes that were in duel. - Fixed bug with Command skill Blessing of Grimnir. - Fixed bug with Combat skill Rune of Striking. - Fixed bug where Sigil of Sigmar s magic resistance bonus doesn t stack with Glimmercloak. - Fixed bug where HP increase for certain units following gained levels did not carry over between missions. - Fixed some inconsistent upgrade restrictions between Army Composer and Reinforcement Camps. - Fixed bug where victory or defeat message did not appear. - Fixed tooltip descriptions for Standard Bearer and Musician. - Fixed bug where units could be upgraded with weapons and armour not normally available to them. - Fixed a crash that occurred when using Plague on a friendly hero with Lightning Shield. - Fixed bug that allowed players to have nearly unlimited gold to make armies for Multiplayer. - Fixed bug with gold value becoming negative with no initial army created. - Fixed bug where defenders on siege maps could have their morale broken by Attackers just walking in. Now morale loss is limited to 50%. - Fixed a crash that occurred when attempting to cancel Customize Army save window. - Fixed bug where using the slash commands in game lobby could cause graphical UI problems. - Fixed bug where Packmasters remained on map after Giant Rats have been killed. - Fixed bug where upgrades that were normally not available for certain units were purchasable at Reinforcement Camps. - Fixed bug with purchasing Champion upgrade at Reinforcement Camp. - Fixed bug where private messages from the lobby sent to players that were in game did not get received. - Flee button allows goblins to kill NPC handgunner unit_ - Fixed bug with Great Eagles purchased from reinforcement camps that always appeared at level 2. - Fixed bug where Level 1 Trolls purchased at Reinforcement Camps came out as Level 2. - Fixed bug where Resistance did not update when using the Knights of Khaine ability. - Fixed bug where Prince on Dragon could not put any points into Bladestorm Combat skill. - Fixed bug where top-tier duelling skills did not function when used against an enemy hero in multiplayer. - Fixed bug where Elector Count on Griffon had the same icon for Crushing Blow and Cannot Capture. - Fixed bug where players could not proceed through tutorial if disable border scrolling was active. - Fixed some text bugs. --------------- Balance Changes --------------- - Supernatural Resilience skill now decreases the attacker s chance to hit by 5% per level. - Blessing of Asuryan spell - Mana cost decreased from 300 to 225, cooldown time decreased from 60 to 45 sec, lifetime increased from 20 to 30 sec, chance to hit increased from 15% to 20%, bonus per level decreased from 5% to +4%. - Flames of the Phoenix spell - Chance to hit increased from 10% to 15%, duration decreased from 3 to 2 sec, bonus per level increased from 1 to 2 sec. - Cloak of Warding now gives 10% shooting resist instead of 15%. - Shield of Ptola now gives 10% shooting resist instead of 15%. - Morrian Ring now gives 5% shooting resist instead of 10%.
https://w.atwiki.jp/kingdomsandcastles/pages/29.html
Patch Release - Version 105r1 - Now Out! 7月31日- PETEY123567 http //steamcommunity.com/games/569480/announcements/detail/1433686298094520050 In case you missed it, we released version 105 back on Thursday. While we are still working on a content update, first we wanted to quickly get some fixes and improvements out to everyone. If you are still running version 104, make sure to restart steam. That should trigger the update. Improvements Statues will no longer catch of fire, and tuned fire spreading in general. Still more to do here but it should be better. When fully staffed, foresters now also replant trees on tiles without trees (instead of tiles only with) and employs one more person. Added setting for camera keyboard pan speed. Added v-sync setting. Fixes Fixed math bug in food info tooltip. Fixed issue where ogre and dragon were still moving when paused. Fixed issue where viking raids could happen back to back. Fixed issue where vikings and armies would sometimes freeze. Fixed issue where roads/bridges couldn’t be built sometimes. Fixed issue where you could get more than three generals by destroying and rebuilding chamber of war. Fixed issue where you could place a rock removal on top of an existing rock removal. Stealth update got a couple more quick fixes in today In 105r1 Fixed issue where heads of household could also erroneously join the army Fixed performance issue if you had a lot of jobs requiring wages and your gold was greater than 0 but less than the amount it took to page a wage This is just one tiny step in our continued support of the game. There will be much more to come! Pete Michael 改善 像はもはや火をつかむことがなくなり、一般的に広がっている火を調整します。ここでもっとやるべきことがありますが、それはより良いはずです。 完全に人員を雇ったとき、森林伐採者は今も木なしのタイルの上に木を植える(タイルだけではなく)人をもう一人雇う。 カメラのキーボードパンの速度の設定を追加しました。 v-sync設定を追加しました。 修正 食糧情報のツールチップの数学のバグを修正しました。 一時停止時に鬼と龍がまだ動いていた問題を修正しました。 バイキングの襲撃が何度も起こりうる問題を修正しました。 バイキングや軍隊が凍ることがあった問題を修正しました。 道路や橋を建設できないことがあった問題を修正しました。 戦争の戦場を破壊して再建することで、3人以上の将軍を獲得できる問題を修正しました。 既存の岩石除去の上に岩石除去を置くことができた問題を修正しました。 ステルスアップデート:今日のいくつかのより迅速な修正を得ました: 105r1では: 世帯主が誤って軍に加わることがあった問題を修正 賃金が必要な仕事がたくさんあり、金が0よりも大きいが、賃金のページングに要した金額よりも少ない場合は、パフォーマンスの問題が修正されました